I thought I would share some of my process of late. I have been using Zbrush to model some of my reference. While this is fun, and I have been learning about anatomy all over again, I find that I , of course, have to get reference to sculpt my reference, probably doubling my time instead of halving it. But, I like doing it, it keeps me interested, as I am learning anatomy all over again. One big benefit of having my reference in 3d is that I can change the lighting, camera angle, even textures if I need to, all with out making the model hate me. Don't get me wrong, I think taking your own reference photos is invaluable, also part of the art process, and something I will continue to do. But for a change of pace, and to learn something new, I have found that sculpting some of my models in 3d has been an eye opener, and a fun experience. Change can be good, who knew?!?!
The above images are of the 3d references and the illustrations they helped make. All Except for the old couple, that is a new project that I hope to be able to share with you soon. Software used for the 3d reference Zbrush 4R6 Cheetah 3D Adobe Photoshop
2 Comments
6/4/2014 11:16:20 am
I never knew you made your own 3d reference to strengthen the character anatomy in your artworks. The pose also look dynamic and fluid. Great sclupting. Thanks for sharing your method!
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JON FOSTERIllustrator, Sculptor, Teacher, Animator, Concept Designer, Painter Archives
December 2015
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